Half-Life servers are prone to a buffer overflow that may be exploited by a malicious remote client. The vulnerability occurs because the software fails to sufficiently bounds-check client-supplied data during requests to join multiplayer games. This could allow attackers to execute code in the context of the vulnerable server. This vulnerability affects the server bundled with Half-Life and the free Dedicated Server for both Windows and Linux operating systems.
Half-Life servers are prone to a buffer overflow that may be exploited by a malicious remote client. The vulnerability occurs because the software fails to sufficiently bounds-check client-supplied data during requests to join multiplayer games. This could allow attackers to execute code in the context of the vulnerable server. This vulnerability affects the server bundled with Half-Life and the free Dedicated Server for both Windows and Linux operating systems.