Liquid War has been reported prone to a buffer overflow condition when handling HOME environment variables of excessive length. The issue presents itself, due to a lack of sufficient boundary checks performed on data contained in the HOME environment variable before it is copied into a reserved buffer in stack based memory. It has been reported that a local attacker may exploit this condition to execute arbitrary instructions with GID Games privileges.
Liquid War has been reported prone to a buffer overflow condition when handling HOME environment variables of excessive length. The issue presents itself, due to a lack of sufficient boundary checks performed on data contained in the HOME environment variable before it is copied into a reserved buffer in stack based memory. It has been reported that a local attacker may exploit this condition to execute arbitrary instructions with GID Games privileges.