Liquid War HOME Environment Variable...

- AV AC AU C I A
发布: 2003-09-16
修订: 2025-04-13

Liquid War has been reported prone to a buffer overflow condition when handling HOME environment variables of excessive length. The issue presents itself, due to a lack of sufficient boundary checks performed on data contained in the HOME environment variable before it is copied into a reserved buffer in stack based memory. It has been reported that a local attacker may exploit this condition to execute arbitrary instructions with GID Games privileges.

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