A vulnerability has been reported for several games that support the use of the GameSpy network. A game client typically queries a game server using the UDP protocol. It has been reported that a simple query by a client may result in a game server responding with overly large responses which may result in the saturation of available network bandwidth. Exploitation of this issue may aid in launching denial of service attacks against other hosts and networks.
A vulnerability has been reported for several games that support the use of the GameSpy network. A game client typically queries a game server using the UDP protocol. It has been reported that a simple query by a client may result in a game server responding with overly large responses which may result in the saturation of available network bandwidth. Exploitation of this issue may aid in launching denial of service attacks against other hosts and networks.